Remember them.
They died so you could be free.
Monday, May 28, 2007
Memorial Day
Posted by OmegaPaladin at 12:53 PM 0 comments
Sunday, May 27, 2007
Impeach Bush!
I'm with the Anchoress (who is atypically ferocious here) Let's bring on the accusations, the cheap charges, the standard rants. Let's see them challenged in open court, under oath. Come on, you know you want to impeach him. Your base would love it... at least until all of their ideas suddenly sag under the weight of reality.
Posted by OmegaPaladin at 12:59 AM 0 comments
Labels: GWB, The Long War
Saturday, May 26, 2007
Why Skynet won't happen.
The Terminator: The Skynet Funding Bill is passed. The system goes on-line August 4th, 1997. Human decisions are removed from strategic defense. Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. In a panic, they try to pull the plug.
Sarah Connor: Skynet fights back.
The Terminator: Yes. It launches its missiles against the targets in Russia.
John Connor: Why attack Russia? Aren't they our friends now?
The Terminator: Because Skynet knows the Russian counter-attack will eliminate its enemies over her
The idea of a supercomputer gaining sentience and turning on its creators is a classic of science fiction. It goes back to early Gothic sci-fi, like Frankenstein facing down his horrible monster - brought to life, forsaken, then returning with a vengeance. Looking backing even further, we see the idea of hubris in Greek tragedy. A audacious man dares to stand above his station and challenge the gods (the creators of life) and is destroyed by the horrific results of his actions.
However, a careful reading of these stories shows a common thread. It isn't just the AI/creation of life that causes the horrific results. The creator is horrified by his work, and tries to destroy his creation. I've often though that AIs would probably be treated better than that. The product of so much effort would probably endear itself to others.
It's already happening:
The wars in Afghanistan and Iraq have become an unprecedented field study in human relationships with intelligent machines. These conflicts are the first in history to see widespread deployment of thousands of battle bots. Flying bots range in size from Learjets to eagles. Some ground bots are like small tanks. Others are the size of two-pound dumbbells, designed to be thrown through a window to scope out the inside of a room. Bots search caves for bad guys, clear roads of improvised explosive devices, scoot under cars to look for bombs, spy on the enemy and, sometimes, kill humans.
Even more startling than these machines' capabilities, however, are the effects they have on their friendly keepers who, for example, award their bots "battlefield promotions" and "purple hearts." "Ours was called Sgt. Talon," says Sgt. Michael Maxson of the 737th Ordnance Company (EOD). "We always wanted him as our main robot. Every time he was working, nothing bad ever happened. He always got the job done. He took a couple of detonations in front of his face and didn't stop working. One time, he actually did break down in a mission, and we sent another robot in and it got blown to pieces. It's like he shut down because he knew something bad would happen." The troops promoted the robot to staff sergeant -- a high honor, since that usually means a squad leader. They also awarded it three "purple hearts."
Humans have long displayed an uncanny ability to make emotional connections with their manufactured helpmates. Car owners for generations have named their vehicles. In "Cast Away," Tom Hanks risks his life to save a volleyball named Wilson, who has become his best friend and confidant. Now that our creations display elements of intelligence, however, the bonds humans forge with their machines are even more impressive. Especially when humans credit their bots with saving their lives.
Ted Bogosh recalls one day in Camp Victory, near Baghdad, when he was a Marine master sergeant running the robot repair shop.
That day, an explosive ordnance disposal technician walked through his door. The EODs, as they are known, are the people who -- with their robots -- are charged with disabling Iraq's most virulent scourge, the roadside improvised explosive device. In this fellow's hands was a small box. It contained the remains of his robot. He had named it Scooby-Doo.
"There wasn't a whole lot left of Scooby," Bogosh says. The biggest piece was its 3-by-3-by-4-inch head, containing its video camera. On the side had been painted "its battle list, its track record. This had been a really great robot."
The veteran explosives technician looming over Bogosh was visibly upset. He insisted he did not want a new robot. He wanted Scooby-Doo back.
"Sometimes they get a little emotional over it," Bogosh says. "Like having a pet dog. It attacks the IEDs, comes back, and attacks again. It becomes part of the team, gets a name. They get upset when anything happens to one of the team. They identify with the little robot quickly. They count on it a lot in a mission."
The bots even show elements of "personality," Bogosh says. "Every robot has its own little quirks. You sort of get used to them. Sometimes you get a robot that comes in and it does a little dance, or a karate chop, instead of doing what it's supposed to do." The operators "talk about them a lot, about the robot doing its mission and getting everything accomplished." He remembers the time "one of the robots happened to get its tracks destroyed while doing a mission." The operators "duct-taped them back on, finished the mission and then brought the robot back" to a hero's welcome.
Near the Tigris River, operators even have been known to take their bot fishing. They put a fishing rod in its claw and retire back to the shade, leaving the robot in the sun. Of the fish, Bogosh says, "Not sure if we ever caught one or not."
Who hasn't named their car or become used to their computers little quirks? When you work with a machine, you begin to apply human-like qualities to it. Now, imagine robots that actually simulate or possess personality and emotions. Rather than pulling the plug, you might see the robots in the barracks or with the unit on shore leave. Kind of hard to see Skynet deciding to eliminate humanity after playing poker with NORAD staffers...
Posted by OmegaPaladin at 11:53 PM 0 comments